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Myth Mapmaking Resource
Last Updated:
4/14/1998 @ 11:12 AM EST
Myth mapmaking is what will keep this game fun. Luckily for all of us, some people are already learning the intricacies of the Myth map file format. This will allow for Myth map editors, tools, etc.
Be forewarned, map making in Myth will never be simple, but it is possible with the right tools. If you are not afraid to get your hands a little dirty and learn a few things, this stuff will not only be easy, but it will be rewarding and fun as well. Please be aware that I did not learn ANY of this on my own. I got it all from the FutureMyth forum, and from the web sites of the people who post there. I have linked to all the good sites I know of, but if I missed you, please let me know. |
Locally-Written Information
This is information written by me or others specifically for this web site. It should be a fairly detailed explanation of the specified topic.
- SatanTM's guide to creating new units (part 1) - this is a step-by-step walkthrough for creating new units in Myth. Part 1 shows you how to extract the necessary data and name it in a unique way for use. Part 2 will explain how to actually edit the unit's attributes.
Important Posts from FutureMyth
These posts are NOT the place to start editing (go to the links below), but they have some important information in them that you may want later. If anyone who was quoted is offended, please let me know and I'll remove your post.
- Unit Attributes layed out for you - El Bastard
- What pieces you need to create a new unit - Kodiak
- LONG Post about the intricacies of the mesh tag - Loshadh
- How to make a unit fire different projectiles - Ares
- How to change the level name in a plug-in - Cameroon
- Info to help extract the .256 texture map files - Pooka
Tools - things you will need to get anything done
- HexEdit 1.0.7 - for Mac users, this is the tool to use to do your hex editing. Others like Norton Disk Editor will work, but this is a good tool.
- HEdit 2.1 - for PC users, this is the equivalent to HexEdit. I haven't used it, but people tell me it works. I am providing it here so anyone on any platform can do this stuff.
- Cameroon's Mesh Inspector - a nice Mac-based tool that reads in a mesh plug-in and writes out a lot of useful information about object placement, mesh sizes, etc. These things must be correct if Myth is to run your edited map.
Links - sites to use to increase your knowledge
- Tycho5917's Myth Plug-In Guide - this is a great place to start. Tycho has walkthroughs for creating plug-ins for Mesh (mesh) files and Mons (monster) files. You need this info to go any further, because hexing your original tags.gor is a bad idea.
- Myth Developer - The definitive site for explaining what a plug-in is and how it works. They also have some nice tools and an Object Overview worth reading.
- Walkthrough Guide to PC plugins - this is basically a PC remake of Tycho's guide. It may make more sense if you are hex editing on a PC.
- The Pook's Myth Editing - another site worth reading. Pooka has a nice overview of all the pieces that go into making a map. Take a look before you start.
- El Bastard's Hex Guide - the original beginner's guide. This has LOTS of info in it.
- Achmed's Compilation - another pretty comprehensive list of 4-letter codes and useful information.
- Myth Taglist - this is the output of the MythObserver app, but in indexed HTML format. A very handy reference of every object in tags.gor and artsound.gor.
- Myth Map Makers Exchange - a place to get in contact with other Myth map makers.
- The Gjol - Hex Editing HQ - Achmed's Hex site. Not a lot of info here yet, but maybe that will change.
Minions of the Comet - a group devoted to making new Myth units. Nothing here yet, but maybe that will change with all the unit info El Bastard is finding.
david@theresistance.net
| David Shaw
| http://david.theresistance.net/