This is the 20th mission of
Myth: The Fallen Lords. While you were delaying Soulblighter, Alric sprung
his trap on the Watcher. Archers attacked the Watcher with arrows tipped
with bone fragments from his arm. This turned him to stone. But it did not
kill him. Thirty berserks who accompanied the archers were unable to deliver
the final blow to his stone body before they were all killed. No one in
the Legion wanted to leave such a powerful enemy behind to be rescued, so
one hundred men volunteered to finish the job and smash the Watcher's stone
body.
Right from the beginning it is obvious that you don't get
one hundred men. You get eighteen. No problem. With only eighteen troops,
it is important to focus on the objective of shattering The Watcher and
not bothering too much with killing lots of stuff.
I started out by heading directly west towards the swampy
area. A small number of Thrall will come up out of the water, but it is
easy to deal with them. At this point, detach one berserk to use as a scout.
Scouting to the south will reveal a lot of impassable terrain, but continuing
west will lead to a nasty surprise, a shade. The shade has the ability to
destroy all your berserks without breaking a sweat if it is charged by the
whole group. It is possible to destroy it is you approach the situation
right, but I decided that discretion is the better part of valor and proceed
to move around it. I left the berserk there to keep an eye on this particular
unplesantry while I moved north as far as I could go. Occasional groups
of Thrall would spring up, but they are easy to kill.
Staying as far north as possible, I headed west. You will
come to a river which the shade cannot cross. Cross it and continue heading
west to another river. When your troops are in the position to the left,
the shade will start heading toward your lone berserk. You need to distract
the shade with the berserk to buy time for your other troops move closer
to The Watcher. Use presets (Shift-click) to run in circles for awhile,
the shade will chase you.
While this is going on, you need to move your other troops
south. There is some nice scenery on a blood-soaked hill nearby, the remnants
of the previous mission. Head to the far-west end of the second pool and
continue south, as shown in the map to the side. A lone Ghol is chasing
me, but ignore it for now. The goal of all this is to get as far south as
possible. You will come to an impassable river, but will be very close to
The Watcher.
This will cause the shade chasing your berserk to teleport
to the river near your troops. He will bring many Soulless and Ghols with
him, but they will be on the other side; not much of a threat. When the
Soulless begin to cross, retreat back north, stopping near the bloody hill.
Some Ghols may have made it to this area, so deal with them. Then line up
and wait for the Soulless. Lure them as far away from the south pool as
you can and then engage them. You should easily kill them all with minimum
damage before they can make it over the impassable water.
Now head south around the east edge of the pool. You will
come to a peninsula and will see the Ghols and the shade trying to find
a way across. Don't get too close, as at this geographical location, the
Ghols can hit you with thrown Wight parts. Leave an injured berserk on the
peninsula to keep an eye on the group, and bring the rest of your troops
across the river. Cross at the place where the shadow of your impaled comrade
falls across the river. The Ghols and shade will be too preoccupied with
the lone berserk to follow chase the larger group.
Take the groups of berserks and head to the south east.
Mop up the random Ghol who will be roaming around, but don't stray too far
west. Take pains to chase the Ghols down with a minimum number of troops
so that the occasional Wight-bomb won't injure too many of your troops.
After you clean up, regroup in the hilly area to the south.
Scout around until you come upon the ramp up the hill.
There will be a line of Soulless guarding it. Line your troops up and charge
the Soulless. Define three groups of berserks, left, center, and right to
go after the corresponding Soulless. The berserks will predictably mow through
the Soulless. The Watcher is just a few feet to the North. He is surrounded
by Thrall, Ghols, and Soulless. The Soulless waiting in front of him are
the first target, so line up again and repeat the process of attacking them
with one group of berserks for each group of Soulless. The Ghols will throw
Wight-bombs at any berserks who get too close, so don't let your entire
force charge into range all at once. After the Soulless are dealt with,
begin working over the Ghols. The Thrall will most likely just stand there
and in any case, aren't hard for the remaining berserks to kill. When the
way is clear, start pounding on The Watcher.
Remember the shade and Ghols your lone berserk is staring
at? Well, they are all still there. One berserk effectively eliminated eight
Ghols and one shade by doing nothing more than standing still. |